The Creators of Baldur's Gate 3 Clarifies Its Implementation of AI Tools for Upcoming Project

The studio behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin just unveiled its upcoming project, creating immense excitement within the gaming community. However, follow-up comments from the studio's figurehead have brought clarity to the discussion, addressing the developer's approach toward AI tools.

Augmenting Workflows, Not Cutting Jobs

In a recent statement, Larian's director outlined that the company is utilizing AI technology for specific preliminary functions. These encompass enhancing pitch decks, creating rough artistic references, and creating placeholder copy.

Notably, Vincke emphasized that the shipping assets in the game will be crafted solely by actual writers. "Our team is developing every line ourselves," he affirmed.

We are continuously expanding our team of storytellers and are actively putting together narrative groups.

As visual development is being particularly referenced — we right now have 23 visual developers and have positions available for additional talent.

All our efforts we do is supplementary and aimed at having people spend greater focus on making content.

Every machine learning application implemented properly is additive to a developer's workflow, not a replacement for their talent.

Responding to Feedback and Defining the Path

The revelation of employing this technology at first provoked unease among portions of the fanbase. In reaction, Vincke issued further clarification on public forums.

"At Larian, we employ these tools to gather inspiration, just like we use Google and physical media," he wrote. "During the conceptual planning process we use it as a simple sketch for structure which we then replace with hand-crafted concept art."

He continued, "Our studio recruits creatives for their creative vision, not for their willingness to replicate what a AI generates."

Key Areas of AI Integration

Vincke had previously broken down the company's practical strategy to AI and ML, grouping its use into three main functions:

  • Handling Monotonous Jobs: This includes refining animations, voice editing, and technical processes like adjusting assets for various species.
  • Rapid Prototyping ('White Boxing'): Using systems to speedily create rough mock-ups of mechanics to validate concepts prior to expensive production.
  • Long-Term Aspirations: Researching how machine learning could in the future enhance innovative reactivity, especially in simulating player-driven narratives in a vast role-playing world.

He specifically stated that central narrative domains — including music composition — are are absolutely not areas where the company is cutting artistic input. In fact, Larian is actively hiring in these very roles.

"Our studio is not releasing a game with any AI components, and we are certainly not planning on cutting creatives to swap them out with AI," Vincke concluded.

Dylan Carter
Dylan Carter

A lighting technology expert with over a decade of experience in smart home automation and sustainable energy solutions.